”WHO DARES AWAKEN ME FROM MY SLUMBER? OH. IT’S YOU. WELL, AREN’T YOU THE...– - Aggron, Cinnabar Mansion, Pokemon Turquoise (No, I’m not kidding)
des-pudels-kern: HER STARMIE KNOWS THUNDER?
Meanwhile, in Eel-infested waters
Inigo Montoya: That Vizzini, he can *fuss*.
Fezzik: Fuss, fuss... I think he like to scream at *us*.
Inigo Montoya: Probably he means no *harm*.
Fezzik: He's really very short on *charm*.
Inigo Montoya: You have a great gift for rhyme.
Fezzik: Yes, yes, some of the time.
Vizzini: Enough of that.
Inigo Montoya: Fezzik, are there rocks ahead?
Fezzik: If there are, we all be dead.
Vizzini: No more rhymes now, I mean it.
Fezzik: Anybody want a peanut?
thrashleydawn: sunniedoesstuff: sunniedoesstuff: WERLCOME TO DA WERLD OF PERKEMERN MY NERM IS PRERFERSSER ERK DIS WERLD IS ENHERBERTERD BY CREATERS CALLED PERKEMERN FER SERM PERPLE DEY ARE PETS AND OTHERS USE DEM FER FERGHTS MERSERF………….. I STERDY DEM AS A PERFERSSION SO YER NAME IS ERSH KERTCHERM RITE OK AND DIS IS MY GRERNDERN ERRR O YA HIS NERM IS GERRY ERK YER VERY ERN...
This is early prototype for Descend the Beat: a game designed and published by Baygull Studios. For this prototype, all animations were made by me and done in Flash. The idea was to create sliding, landing, exploding, and “dance” animations unique to each theme. All UI was programmer art and not final.
A showcase of animation techniques including parallax, frame by frame, and embedded symbols to render a scene. This piece uses a combination of embedded symbols and filters. All art is original and hand-drawn in Flash CS5.