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Fuzzy Scales
This is early prototype for Descend the Beat: a game designed and published by Baygull Studios. For this prototype, all animations were made by me and done in Flash. The idea was to create sliding, landing, exploding, and “dance” animations unique to each theme. All UI was programmer art and not final.
A showcase of animation techniques including parallax, frame by frame, and embedded symbols to render a scene. This piece uses a combination of embedded symbols and filters. All art is original and hand-drawn in Flash CS5.
An assignment for After Effects where I had to utilize some kind of animated mask, so I rotoscoped a cat running in an exercise wheel, then imported it as the mask layer.
More on the way
I found some older animations of my first walk cycles and lip sync animations in Flash. The big, bad werewolf is a character skin of an earlier walk cycle I did; the goldfish is singing “Your Woman” by White Town, so I used the song as a backdrop to the rest of the animations; The jellyfish are pulled from a bit of my first final project and are one of my favorite animals to animate. Fluffies and squishes are the most fun subjects for animating motion sometimes.
For my final project, I decided to slightly modify my initial ambitions due to time constraints. This is the result: a 30 second short showcasing my handmade textures and Flash speedpainting. Besides the hat rack, wood grain, and fabric patterns, all textures were made from scratch with digital programs.
This is me trying to make a decent greenscreen with terribly compressed footage since my computer cannot read the awesome footage of something else. >:C
Oh well. I still got to practice some with Keylight at least. I tried using the Refine Matte to smooth out the key, but in doing so, I couldn’t get the effect I wanted for the falling screen. If I find another solution, I’ll post that instead. :P
I pulled a home video from Youtube to practice some motion tracking. I stabilized the footage, (or at least tried to), then motion tracked the tail to attach particles to it. I decided to add the text as a mean to work with the “scale” feature of the tracker. It altogether ended up as a wonky fun flick.
Hooray - finished my next assignment Early!
My first time experimenting with particle effects. Little by little, I’m hoping to one day be as proficient at After Effects as I am with Photoshop. The flying dove and clouds inside it were stock images I found while the background and cascading diamonds are textures that I saved many a year ago.
